ViewerSC25 | OpenMoonRay XPU — Lookdev & Benchmark
SC25 | OpenMoonRay XPU — Lookdev & Benchmark

Photometric lighting study, DwaBaseMaterial lookdev (carbon fiber weave, metallic car paint, decals, and reflective surfaces), and shader calibration for the SC25 Formula Student racecar, rendered directly from Blender via OpenMoonRay XPU.

The session directly benchmarks DreamWorks' production renderer against Cycles at 1920x1080, validating Monte Carlo sampling fidelity, physical light transport, and GPU hardware acceleration paired with vectorized CPU shading.

SC25 | OpenMoonRay XPU — Lookdev & Benchmark, image 1SC25 | OpenMoonRay XPU — Lookdev & Benchmark, image 2SC25 | OpenMoonRay XPU — Lookdev & Benchmark, image 3SC25 | OpenMoonRay XPU — Lookdev & Benchmark, image 4SC25 | OpenMoonRay XPU — Lookdev & Benchmark, image 5SC25 | OpenMoonRay XPU — Lookdev & Benchmark, image 6

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