
Photometric lighting study, DwaBaseMaterial lookdev (carbon fiber weave, metallic car paint, decals, and reflective surfaces), and shader calibration for the SC25 Formula Student racecar, rendered directly from Blender via OpenMoonRay XPU.
The session directly benchmarks DreamWorks' production renderer against Cycles at 1920x1080, validating Monte Carlo sampling fidelity, physical light transport, and GPU hardware acceleration paired with vectorized CPU shading.





