ViewerTheCatalogatuttinator

No subscriptions. No cloud. Tools built by the people who use them.

Davide Pace, cinema engineer. I build software, hardware and VFX pipelines for independent production, and I test them on my own films.

Clip
TheCatalogatuttinator
Phase
Post-production
Track
Software
Description
Semantic footage indexing and story generation for documentary editing: hardware ingest, multimodal local AI on TrueNAS, proxy sync, and DaVinci Resolve 21 plugin with timeline assembly assistant.

A whole pipeline, with no subscriptions and no one else's cloud.

My master’s thesis at Politecnico di Torino, “From bidding to final cut”, asks whether an independent production can work like a studio. For every phase I found the bottleneck and built a prototype.

See these first

Bidding

Before you can price a job you need a script breakdown. By hand it is slow, and the tools that automate it live in the cloud on a subscription.

Pre-production

Script, storyboard and assets have to pass between several people without losing versions or getting locked into closed formats.

Production

On set the information is fresh. It has to be captured there, not rebuilt months later in front of 40 interviews.

Post-production

The bottleneck is not the edit, it is finding the material. With 380 hours of footage, rewatching everything by hand takes weeks.

Slate on a shoot for the documentary about Squadra Corse PoliTo

Tested on a real documentary.

The documentary about Squadra Corse PoliTo, shot between September 2025 and October 2026, is the test bed for the pipeline: takes and markers logged on set with SmartSlate, footage archived and searched with Catalogatuttinator, which is now the tool I am using to edit the actual documentary.

Interviews
40, about 45 minutes each
Shooting days
about 190
Footage archived
380 hours
Trailer edit
With the tools10 hours of active work
Without the tools21 hours

With the tools the edit takes less than half the time.

Side Quests

Tools and experiments built for personal utility, exploration and fun, outside the main pipeline.

Renders, shorts and music videos.

Where the tools are used to make pictures. All work (7)

SC25 | OpenMoonRay XPU — Lookdev & Benchmark

Type
Render
Year
Length
—
Role
Lookdev, lighting and shader setup

SC26 | Team and Machine — Official trailer

Type
Trailer
Year
Length
2:22
Role
Editing
For
Squadra Corse PoliTO

Short 01 — title to come

Type
Short film
Year
Length
—
Role
To be filled in

Music video 01 — title to come

Type
Music video
Year
Length
—
Role
To be filled in

Got a set, a pipeline or a department that needs tools?

I'm looking for work at VFX and post-production studios, software companies and independent productions.