
Hi, I’m Davide.
Cinema engineer. I build my own tools for shooting and editing, and use them on my own productions and on other people’s.
I studied Cinema and Media Engineering at Politecnico di Torino. My master’s thesis, “From bidding to final cut”, asks whether an independent production can run a professional pipeline without subscriptions and without uploading scripts and interviews to someone else’s cloud.

The method
For every phase I looked for the bottleneck and built a prototype: script breakdown, storyboarding and pre-visualization, smart slate and on-set markers, the footage archive, rotoscoping. House rules: open-source or one-time-licence software, local AI, every tool replaceable, OpenUSD as the common format.

The test bed
The test bed is a documentary about Squadra Corse PoliTo. In side quests I keep building things for the set and for post: a timecode generator, an OpenUSD converter, MoonRay for Blender.
With the tools the edit takes less than half the time.
- Software
- Rust and Tauri
- Python and FastAPI
- TypeScript and React
- Flutter
- VFX and pipeline
- OpenUSD
- Blender
- MoonRay
- DaVinci Resolve
- Natron
- Hardware
- ESP32
- C++
- Arduino
- Local AI
- Whisper
- Ollama
- ComfyUI
- Qdrant
- MLX
Got a set, a pipeline or a department that needs tools?
I'm looking for work at VFX and post-production studios, software companies and independent productions.
Or copy the address: ciao@example.com